Subject: Skills - changelog
Vigellal
administrator
Merging the legendary bonuses Physical Ward and Elemental Ward into Facade of Care resulted in increased access to magic damage reduction due to the high prevalence of items with Physical Shield. A series of tests showed:
- the need to strengthen the warrior's two-handed weapon, an unfulfilling role for a long time,
- the need to increase the strength of the mage at lower levels, especially the fire element,
- the need to increase the strength of the mage against the tracker,
- the need to increase the strength of the paladin against the blade dancer,
- the need to strengthen the tracker against the paladin and the warrior.
Blade Dancer
Toxic Fumes (35 lvl)
- Decreased damage reduction: 5.5%..10% -> 3%..10%
Comment: decrease the strength of the blade dancer on the 43-64 range, mainly combining weapons from both deep wound and poison.
Insidious Hit (35 lvl)
- Increasing the cost of energy: 22..40 -> 23..50
Comment: Reducing the strength of the blade dancer against ranged professions 64-114 and weakening the combination of poison along with deep wounding.
Call of Blood (35 lvl)
- Removal of passive auxiliary damage increment for force points.
Comment: Reducing the strength of the dancer at compartment 43.
Rush (50 lvl)
+ Adding passive effect of auxiliary damage increment for strength: 0.2
Comment: Restoring the additional multiplier to damage taken from the skill Bloodlust.
Warrior
Mutilation (25 lvl)
- Reducing the increase in damage from a deep wound: 33%..60% -> 32%..50%
Comment: Reduction in the strength of deep wounds on all compartments caused by a simultaneous reduction in the reduction of physical damage after changes related to the Facade of Care.
Stunning Blow (35 lvl)
+ Reduction in energy cost: 18..66 -> 18..60
- Increase cooldown: 1 -> 2..1
Comment: The skill has a 2 turn cooldown on the first 2 points, which is supposed to prevent you from doing a loop (Instant punch -> Stunning punch) on interval 43.
Devastation (35 lvl)
- Increase in energy cost: 15..24 -> 15..30
Comment: The high damage inevitable in the resilient profession, together with the additional multiplier to damage, encourage the accumulation of points in this skill. The cost has therefore been increased accordingly.
Thick Skull (35 lvl)
- Reduction in armor gain: 22.0%..26.5% -> 19%..26%
Comment: Reduce the ratio of warrior vs. dancer and tracker victories at ranges of 43-83.
Counterattack (80 lvl)
+ Increase the chance to counter: 13%..40% -> 22%..40%
Comment: Increase the strength of two-handed weapons at range 83.
Bloodthirsty Frenzy (170 lvl)
+ Adding the effect of increasing resistance to elements: 6%..15% for 8 turns.
Comment: Increasing the strength of the profession against the mage at ranges 190, 230 and 300.
Crush (230 lvl)
+ Adding healing reduction effect after crit: 23%..50%
+ Reducing the required minimum damage: 65% -> 40%
- Reducing damage enhancement: 2%..20% -> 2%..10%
Comment: The reduction in skill activation level is to facilitate the application of additional damage against mages and paladins, and the damage reduction is to protect professions based on dexterity from very high blows from warriors. The additional healing reduction is intended to strengthen the warrior against paladins and mages at the highest ranges.
Paladin
Critical Fire Power (80 lvl)
+ Adding parry effect: 2%
Comment: the paladin's toughest opponent after the changes related to the Facade of Care became the dancer, against whom he received an additional pairing chance above the 114 range (or at the 83 range if the player chooses to play the fire element instead of lightning).
Critical Lightning Power (80 lvl)
- Removal of stun duration reduction effect.
Comment: Weaken the paladin against a warrior with two-handed weapons. In addition, this will weaken the lightning element against mages.
Sun Shield (180 lvl)
- The skill can no longer be used on an ally.
Comment: many defensive effects thrown at the most resilient character possessing an opponent's challenge cause an exaggerated prolongation of combat. From now on, a paladin can only strengthen himself with this skill.
Mage
Fireball (25 lvl)
+ Increase passive damage increment per intellect: 0.1 -> 0.2
+ Increase duration of arson: 2 -> 2..4
+ Reducing mana cost: 30..110 -> 27..90
Comment: Making magic damage reduction more accessible has greatly affected the fire element. The next changes are expected to make it easier to use both as the main element and in combination with lightning.
Ice Lance (25 lvl)
+ Adding absorption damage effect: 5%..10%
Comment: Increasing the ratio of victories against trackers on all ranges and shortening fights with other mages.
Power of Fire (80 lvl)
+ Increase absorption efficiency against ranged weapons: 11%..20% -> 15%..20%
- Reduce passive damage increment for intellect: 0.02..0.2 -> 0.05..0.1
Comment: Transferring some of the passive damage to the Fireball skill. The increase in absorption efficiency is designed to strengthen the mage against hunters and trackers at range 83.
Power of Cold (80 lvl)
+ Adding the effect of destroying magic resistances: 1
+ Increasing passive damage increment for intellect: 0.02..0.2 -> 0.05..0.2
Comment: Increasing the ratio of victories with the tracker and reducing the time of fights with the other mages. The change is related to increased access to magic damage reduction after changes with Facade of Care.
Power of Lightning (80 lvl)
+ Increase passive damage increment for intellect: 0.02..0.2 -> 0.05..0.2.
Comment: Increase the ratio of victories against all professions at a range of 83. The change is related to increased access to magic damage reduction after changes with the Facade of Care.
Tracker
Shocking Arrow (25 lvl)
+ Increase in devastating damage from lightning: 1.0%..2.8% -> 1.3%..3.1%
Comment: the change related to the Facade of Care significantly weakened the tracker, especially against warriors and paladins, who before the change both did not have strong items with Elemental Ward against trackers, and did not achieve high damage reduction from having Physical Ward. The health-dependent damage of the opponent has been increased as a result.
Crushing Arrowheads (35 lvl)
+ Adding damage increment effect for agility: 0.1
Comment: Increasing the victory ratio of the tracker at the 43 range.
Comfortable Outfits (50 lvl)
- Removing the damage increment effect for dexterity.
Comment: Transfer passive damage to the Crushing Arrowheads skill.
Hunter
Poison Arrow (25 lvl)
+ Increase in damage reduction: 5%..10% -> 7%..10%
Comment: Partial reversal of a change from the previous update to restore the strength of the hunter at ranges 43-83.
Rapid Shot (25 lvl)
+ Increase in dodge reduction: 25%..45% -> 100%
Comment: Reversing a change from the previous update that weakened the hunter too much against trackers and dancers on all ranges.
- the need to strengthen the warrior's two-handed weapon, an unfulfilling role for a long time,
- the need to increase the strength of the mage at lower levels, especially the fire element,
- the need to increase the strength of the mage against the tracker,
- the need to increase the strength of the paladin against the blade dancer,
- the need to strengthen the tracker against the paladin and the warrior.
Blade Dancer
Toxic Fumes (35 lvl)
- Decreased damage reduction: 5.5%..10% -> 3%..10%
Comment: decrease the strength of the blade dancer on the 43-64 range, mainly combining weapons from both deep wound and poison.
Insidious Hit (35 lvl)
- Increasing the cost of energy: 22..40 -> 23..50
Comment: Reducing the strength of the blade dancer against ranged professions 64-114 and weakening the combination of poison along with deep wounding.
Call of Blood (35 lvl)
- Removal of passive auxiliary damage increment for force points.
Comment: Reducing the strength of the dancer at compartment 43.
Rush (50 lvl)
+ Adding passive effect of auxiliary damage increment for strength: 0.2
Comment: Restoring the additional multiplier to damage taken from the skill Bloodlust.
Warrior
Mutilation (25 lvl)
- Reducing the increase in damage from a deep wound: 33%..60% -> 32%..50%
Comment: Reduction in the strength of deep wounds on all compartments caused by a simultaneous reduction in the reduction of physical damage after changes related to the Facade of Care.
Stunning Blow (35 lvl)
+ Reduction in energy cost: 18..66 -> 18..60
- Increase cooldown: 1 -> 2..1
Comment: The skill has a 2 turn cooldown on the first 2 points, which is supposed to prevent you from doing a loop (Instant punch -> Stunning punch) on interval 43.
Devastation (35 lvl)
- Increase in energy cost: 15..24 -> 15..30
Comment: The high damage inevitable in the resilient profession, together with the additional multiplier to damage, encourage the accumulation of points in this skill. The cost has therefore been increased accordingly.
Thick Skull (35 lvl)
- Reduction in armor gain: 22.0%..26.5% -> 19%..26%
Comment: Reduce the ratio of warrior vs. dancer and tracker victories at ranges of 43-83.
Counterattack (80 lvl)
+ Increase the chance to counter: 13%..40% -> 22%..40%
Comment: Increase the strength of two-handed weapons at range 83.
Bloodthirsty Frenzy (170 lvl)
+ Adding the effect of increasing resistance to elements: 6%..15% for 8 turns.
Comment: Increasing the strength of the profession against the mage at ranges 190, 230 and 300.
Crush (230 lvl)
+ Adding healing reduction effect after crit: 23%..50%
+ Reducing the required minimum damage: 65% -> 40%
- Reducing damage enhancement: 2%..20% -> 2%..10%
Comment: The reduction in skill activation level is to facilitate the application of additional damage against mages and paladins, and the damage reduction is to protect professions based on dexterity from very high blows from warriors. The additional healing reduction is intended to strengthen the warrior against paladins and mages at the highest ranges.
Paladin
Critical Fire Power (80 lvl)
+ Adding parry effect: 2%
Comment: the paladin's toughest opponent after the changes related to the Facade of Care became the dancer, against whom he received an additional pairing chance above the 114 range (or at the 83 range if the player chooses to play the fire element instead of lightning).
Critical Lightning Power (80 lvl)
- Removal of stun duration reduction effect.
Comment: Weaken the paladin against a warrior with two-handed weapons. In addition, this will weaken the lightning element against mages.
Sun Shield (180 lvl)
- The skill can no longer be used on an ally.
Comment: many defensive effects thrown at the most resilient character possessing an opponent's challenge cause an exaggerated prolongation of combat. From now on, a paladin can only strengthen himself with this skill.
Mage
Fireball (25 lvl)
+ Increase passive damage increment per intellect: 0.1 -> 0.2
+ Increase duration of arson: 2 -> 2..4
+ Reducing mana cost: 30..110 -> 27..90
Comment: Making magic damage reduction more accessible has greatly affected the fire element. The next changes are expected to make it easier to use both as the main element and in combination with lightning.
Ice Lance (25 lvl)
+ Adding absorption damage effect: 5%..10%
Comment: Increasing the ratio of victories against trackers on all ranges and shortening fights with other mages.
Power of Fire (80 lvl)
+ Increase absorption efficiency against ranged weapons: 11%..20% -> 15%..20%
- Reduce passive damage increment for intellect: 0.02..0.2 -> 0.05..0.1
Comment: Transferring some of the passive damage to the Fireball skill. The increase in absorption efficiency is designed to strengthen the mage against hunters and trackers at range 83.
Power of Cold (80 lvl)
+ Adding the effect of destroying magic resistances: 1
+ Increasing passive damage increment for intellect: 0.02..0.2 -> 0.05..0.2
Comment: Increasing the ratio of victories with the tracker and reducing the time of fights with the other mages. The change is related to increased access to magic damage reduction after changes with Facade of Care.
Power of Lightning (80 lvl)
+ Increase passive damage increment for intellect: 0.02..0.2 -> 0.05..0.2.
Comment: Increase the ratio of victories against all professions at a range of 83. The change is related to increased access to magic damage reduction after changes with the Facade of Care.
Tracker
Shocking Arrow (25 lvl)
+ Increase in devastating damage from lightning: 1.0%..2.8% -> 1.3%..3.1%
Comment: the change related to the Facade of Care significantly weakened the tracker, especially against warriors and paladins, who before the change both did not have strong items with Elemental Ward against trackers, and did not achieve high damage reduction from having Physical Ward. The health-dependent damage of the opponent has been increased as a result.
Crushing Arrowheads (35 lvl)
+ Adding damage increment effect for agility: 0.1
Comment: Increasing the victory ratio of the tracker at the 43 range.
Comfortable Outfits (50 lvl)
- Removing the damage increment effect for dexterity.
Comment: Transfer passive damage to the Crushing Arrowheads skill.
Hunter
Poison Arrow (25 lvl)
+ Increase in damage reduction: 5%..10% -> 7%..10%
Comment: Partial reversal of a change from the previous update to restore the strength of the hunter at ranges 43-83.
Rapid Shot (25 lvl)
+ Increase in dodge reduction: 25%..45% -> 100%
Comment: Reversing a change from the previous update that weakened the hunter too much against trackers and dancers on all ranges.
Post edited by Vigellal on 2025-01-15 11:43:01. Total edits: 1.
15.01.2025
LOG IN ON MAINPAGE BEFORE ADDING POST