Subject: Skills Changes
Robson
senior game master
General skills changes:
-All professions received a couple of new skills, which power depends on gained Combination Points. Combination Points can be earned by using right skills and occurrence of right bonuses in your fights, e.g. Warrior’s Bewilderment counts now points for inflicted critical hits and additionally increases the attack power for each of these points.
-New skills have been added, which inflict percentage damages depending on enemy health, e.g. Shocking Arrow additionally inflicts shock damage, which takes 2% of enemy maximum health every round. The skills don’t work with NPC, so that players wouldn’t kill them within several rounds.
-Damages of skills like Aggressive Attack have been enhanced. Fire Bolt doesn’t multiply with critical hit.
-Cooldowns have been applied to some skills.
-All professions using energy have been given an additional restoration point.
-Fear reduces now 10% of damages (used to be 20%.)
-Attack Speed for all professions depends now on character level.

Warrior skills changes:
-Instant Hit adds now smaller Attack Speed value, but it additionally increases hit power.
-Bewilderment has been given additional effects: for each critical hit, a player receives 1 Combination Point and the skill itself additionally inflicts damage equal to +5% of enemy health (maximum amount of points that can be used is 2.) In order to avoid spamming with this skill and at the same time not to block it by restoration time, using it twice in a row raises it cost by 50% (so you can use it situationally twice in a row if you need and you have lots of energy.)
-Daze and Counterattack are available for use with weapons other than two-handed.
-A new skill “Shield Master” grants you insensitivity for its execution time and adds 1 Combination Point.
-A new skill “Tactical Hit” increases hit strength and additionally takes +5% of enemy maximum health for 1 Combination Points (uses up to 3 Combination Points.)
-A new skill “Stone Skin” increases the initial character armor value according to lost health and adds 20% of magic resistance.
-Rage and Critical Power effects have been weakened.

Blade Dancer skills changes:
-Rapid Strike - for each executed critical hit you get 1 Combination Point and the skill itself allows you to inflict additional damages 5% of enemy maximum health for 1 Combination Points (uses up to 3 Combination Points.) The skill’s Attack Speed value has been decreased and its cost has been raised.
-Venom Master and Battle Cry have been equipped with Attack Speed, so that players wouldn’t depend on Rapid Strike and could use other skills freely without any major losses.
-Swordsmanship has been equipped with an additional effect, which allows to inflict deep wound using auxiliary weapon immediately after execution of the skill.
-Slowdown and Stun reductions are now available in one skill and have been enhanced on lower levels.
-A new skill “Venomous Blow” takes 12% of enemy maximum health. The skill gets cheaper with leveling up. Its restoration time is 3 rounds.
-A new skill for group fights has been added, which reduces enemy active healing skills up to 45%.
-A new skill “Dare” destroys now enemy armor instead of increasing damages.
-A new skill “Poisonous Plague” allows to poison other enemies in group.
-A new skill “Toxic Fumes” weakens attack of each enemy poisoned by your team up to 15%.

Hunter skills changes:
-Double Hit doesn’t miss anymore, but each arrow has decreased damages.
-Mithril Arrow destroys now enemy armor and is available from level 25.
-Mark of the Beast has been enhanced.
-Pierce Armor has been connected with Rapid Shot.
-Rapid Shot additionally collects 1 Combination Point per piercing attack and restores 10% of owned energy for every Combination Point (max. 3) when using it. This skill is free, but it can be used every 5 rounds only.
-Pin is available on lower level now.
-A new skill for group fights, which removes all slowdowns and stuns.
-A new skill “Devastating Wounds” takes 8% of enemy maximum health. The skill gets cheaper with leveling up. The time of its restoration is 5 rounds.
-A new skill “Injury” works similarly to Deep Wound, but inflicts damages dependent on the attack. The skill is reduced by the same bonuses as Deep Wound.
-Toxic Shock has been equipped with a new effect, which weakens enemy attacks.
-Agility adds now maximum 20% of Attack Speed from owned items.

Mage skills changes:
-Fire Bolt has been equipped with an additional effect, which burns enemy health (from 3% to 6% of their maximum health.)
-Electrocution now increases minimum damages from lightnings only while using this skill. The drawing is now dynamic (Electrocution hits are now stronger than before.)
-Fire Wall has been equipped with a new effect of burning (the same mechanics as in Fire Bolt.)
-A new skill “The Elements Fusion” increases hit damages up to 14% for 1 Combination Point (uses up to 3 Combination Points.)
-Physical and Magic absorptions have been merged into one skill.
-The cost of Inner Calm has been reduced, but the skill itself has a 5 round cooldown now.
-Ranged Absorption is available from level 230 only now (the previous access unfavorably affected fights with hunters.)
-Stun and Frost reductions have been weakened by 10%.
-Icy Gust has been enhanced (its power has been doubled.)

Paladin skills changes:
-The skills enhancing the element of Magic add Combination Points for each of their use.
-A new skill “Wrath of Gods” adds 1 Combination Point for each blocked hit, a bit of speed and increases hit power up to 20% for 1 Combination Point (uses up to 3 Combination Points.)
-Rapid Strike cost has been raised mainly on higher levels.
-Divine Shield no longer adds as many points as before.
-A new skill “Shield Master” apart from enhancing armor and reducing stuns, also speeds up the character and allows to heal by 5% for each earned Combination Point (max. 3 Combination Points.)
-A new skill “Guard of Divine Power” apart from regaining energy for inflicting critical hits, also allows to reduce mana and energy destruction, when your health level drops below 30%.
-Enemy weakening effect in Crippling Blow works for 2 rounds now.
-A new skill “Forceful Strike” increases your damages after receiving a critical hit.
-The skills enhancing two-handed swords, which were not profitable for paladins, have been removed.
-Energy restoration takes now half the time of the skill duration.
-Swords Blessing has been significantly enhanced.
-Vitality adds magical resistance now.
-Aure of Life has been equipped with additional effect of deep wound and poisons reductions.

Tracker skills changes:
-Double Hit doesn’t miss anymore, but each arrow has decreased damages.
-Shocking Arrow adds stun, which takes from 2% to 4% of enemy maximum health (the skill has been enhanced for fights with players with huge amounts of health.)
-Crushing Arrowhead has been connected with Abrupt Hit.
-Physical and Magic absorptions have been merged into one skill.
-Each use of the main magic skills (Frost Arrow, Shocking Arrow, Burning Arrow) adds now 1 Combination Point.
-A new skill “Arrow with Surprise” allows to decrease power of next enemy hit by 15% for every Combination Point (max. 3 Combination Points.)
-Emanating Arrow is available from level 80 now.
-Comfortable Outfits skill adds now up to 20% of Attack Speed from owned items.
-Magic resistance has been enhanced from 20% to 30%.
-The cost of Distortion has been reduced, but the skill has a 5 round cooldown now.
-Item Conjuration reduces deep wounds up to 30%.
13.04.2018
Smocza Kicia
+ for the list of changes.
13.04.2018
Mount Derp
Where can I unlearn my abilities?
22.04.2018
Bush Rush
[BANNED]

Skills are very good! :) Thank you !
07.05.2018

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